Please use this identifier to cite or link to this item: https://hdl.handle.net/2440/122854
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dc.contributor.authorKing, D.L.-
dc.contributor.authorDelfabbro, P.H.-
dc.contributor.authorPerales, J.C.-
dc.contributor.authorDeleuze, J.-
dc.contributor.authorKirály, O.-
dc.contributor.authorKrossbakken, E.-
dc.contributor.authorBillieux, J.-
dc.date.issued2019-
dc.identifier.citationClinical Psychology Review, 2019; 73:101777-101777-
dc.identifier.issn1873-7811-
dc.identifier.issn1873-7811-
dc.identifier.urihttp://hdl.handle.net/2440/122854-
dc.description.abstractWhile certain player vulnerabilities are known to increase risk of gaming disorder (GD), the topic of maladaptive player × game relationships in GD has received limited attention. This review aimed to: (1) identify game types associated with GD symptomatology; and (2) evaluate individual differences (e.g., age, personality, depression) in the relationship between gaming and GD symptomatology. A systematic review of six databases identified 23 studies of the relations between game types and GD, including 13 studies employing multivariate analyses. Player vulnerabilities implicated in GD included impulsivity, risk-taking, psychopathological symptoms (e.g., depression, anxiety), and stronger gaming motivations (e.g., escapism, achievement). MMORPG involvement had the strongest positive association with GD. Problematic MMORPG players tend to have a socially anxious profile and may be attracted to the work-like roles and conventions of this genre. Problematic players of shooters tend to score higher on measures of sensation-seeking and impulsivity than other players. These findings suggest that GD may develop more readily and at more severe levels in complex, endless, socially driven games, irrespective of person-level characteristics. Some player vulnerabilities may selectively increase risk of GD for certain game types. Further research should investigate different player-game interactions to refine current models and interventions for GD.-
dc.description.statementofresponsibilityDaniel L.King, Paul H.Delfabbro, Jose C.Perales, Jory Deleuze, Orsolya Király, Elfrid Krossbakken, Joël Billieux-
dc.language.isoen-
dc.publisherElsevier-
dc.rights© 2019 Elsevier Ltd. All rights reserved.-
dc.source.urihttp://dx.doi.org/10.1016/j.cpr.2019.101777-
dc.subjectAddiction-
dc.subjectGaming disorder-
dc.subjectProblematic gaming-
dc.subjectStructural characteristics-
dc.subjectVideo game-
dc.titleMaladaptive player-game relationships in problematic gaming and gaming disorder: a systematic review-
dc.typeJournal article-
dc.identifier.doi10.1016/j.cpr.2019.101777-
dc.relation.granthttp://purl.org/au-research/grants/arc/DE170101198-
pubs.publication-statusPublished-
dc.identifier.orcidKing, D.L. [0000-0002-1762-2581]-
dc.identifier.orcidDelfabbro, P.H. [0000-0002-0466-5611]-
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