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https://hdl.handle.net/2440/122854
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dc.contributor.author | King, D.L. | - |
dc.contributor.author | Delfabbro, P.H. | - |
dc.contributor.author | Perales, J.C. | - |
dc.contributor.author | Deleuze, J. | - |
dc.contributor.author | Király, O. | - |
dc.contributor.author | Krossbakken, E. | - |
dc.contributor.author | Billieux, J. | - |
dc.date.issued | 2019 | - |
dc.identifier.citation | Clinical Psychology Review, 2019; 73:101777-101777 | - |
dc.identifier.issn | 1873-7811 | - |
dc.identifier.issn | 1873-7811 | - |
dc.identifier.uri | http://hdl.handle.net/2440/122854 | - |
dc.description.abstract | While certain player vulnerabilities are known to increase risk of gaming disorder (GD), the topic of maladaptive player × game relationships in GD has received limited attention. This review aimed to: (1) identify game types associated with GD symptomatology; and (2) evaluate individual differences (e.g., age, personality, depression) in the relationship between gaming and GD symptomatology. A systematic review of six databases identified 23 studies of the relations between game types and GD, including 13 studies employing multivariate analyses. Player vulnerabilities implicated in GD included impulsivity, risk-taking, psychopathological symptoms (e.g., depression, anxiety), and stronger gaming motivations (e.g., escapism, achievement). MMORPG involvement had the strongest positive association with GD. Problematic MMORPG players tend to have a socially anxious profile and may be attracted to the work-like roles and conventions of this genre. Problematic players of shooters tend to score higher on measures of sensation-seeking and impulsivity than other players. These findings suggest that GD may develop more readily and at more severe levels in complex, endless, socially driven games, irrespective of person-level characteristics. Some player vulnerabilities may selectively increase risk of GD for certain game types. Further research should investigate different player-game interactions to refine current models and interventions for GD. | - |
dc.description.statementofresponsibility | Daniel L.King, Paul H.Delfabbro, Jose C.Perales, Jory Deleuze, Orsolya Király, Elfrid Krossbakken, Joël Billieux | - |
dc.language.iso | en | - |
dc.publisher | Elsevier | - |
dc.rights | © 2019 Elsevier Ltd. All rights reserved. | - |
dc.source.uri | http://dx.doi.org/10.1016/j.cpr.2019.101777 | - |
dc.subject | Addiction | - |
dc.subject | Gaming disorder | - |
dc.subject | Problematic gaming | - |
dc.subject | Structural characteristics | - |
dc.subject | Video game | - |
dc.title | Maladaptive player-game relationships in problematic gaming and gaming disorder: a systematic review | - |
dc.type | Journal article | - |
dc.identifier.doi | 10.1016/j.cpr.2019.101777 | - |
dc.relation.grant | http://purl.org/au-research/grants/arc/DE170101198 | - |
pubs.publication-status | Published | - |
dc.identifier.orcid | King, D.L. [0000-0002-1762-2581] | - |
dc.identifier.orcid | Delfabbro, P.H. [0000-0002-0466-5611] | - |
Appears in Collections: | Aurora harvest 8 Psychology publications |
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