Please use this identifier to cite or link to this item: https://hdl.handle.net/2440/133253
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dc.contributor.authorRogerson, M.-
dc.contributor.authorCocks, J.-
dc.date.issued2017-
dc.identifier.citationProceedings of the 10th Digital Games Research Association Conference (DiGRA 2017), 2017, pp.1-5-
dc.identifier.urihttps://hdl.handle.net/2440/133253-
dc.description.statementofresponsibilityMelissa Rogerson, Jane Cocks-
dc.language.isoen-
dc.publisherDigital Games Research Association-
dc.rights© 2017 Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is allowed, commercial use requires specific permission from the author.-
dc.subjectPsychology; game design; boardgames; psychological testing-
dc.titleF** king with Psychology: Psychological tests as boardgame design inspiration-
dc.typeConference paper-
dc.contributor.conference10th Digital Games Research Association Conference (DiGRA) (3 Jul 2017 - 6 Jul 2017 : Melbourne, Victora)-
pubs.publication-statusPublished-
dc.identifier.orcidCocks, J. [0000-0002-7233-8938]-
Appears in Collections:Aurora harvest 4
Psychology publications

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