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https://hdl.handle.net/2440/133253
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DC Field | Value | Language |
---|---|---|
dc.contributor.author | Rogerson, M. | - |
dc.contributor.author | Cocks, J. | - |
dc.date.issued | 2017 | - |
dc.identifier.citation | Proceedings of the 10th Digital Games Research Association Conference (DiGRA 2017), 2017, pp.1-5 | - |
dc.identifier.uri | https://hdl.handle.net/2440/133253 | - |
dc.description.statementofresponsibility | Melissa Rogerson, Jane Cocks | - |
dc.language.iso | en | - |
dc.publisher | Digital Games Research Association | - |
dc.rights | © 2017 Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is allowed, commercial use requires specific permission from the author. | - |
dc.subject | Psychology; game design; boardgames; psychological testing | - |
dc.title | F** king with Psychology: Psychological tests as boardgame design inspiration | - |
dc.type | Conference paper | - |
dc.contributor.conference | 10th Digital Games Research Association Conference (DiGRA) (3 Jul 2017 - 6 Jul 2017 : Melbourne, Victora) | - |
pubs.publication-status | Published | - |
dc.identifier.orcid | Cocks, J. [0000-0002-7233-8938] | - |
Appears in Collections: | Aurora harvest 4 Psychology publications |
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