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PreviewIssue DateTitleAuthor(s)
2020Fortnite microtransaction spending was associated with peers' purchasing behaviors but not gaming disorder symptomsKing, D.L.; Russell, A.M.T.; Delfabbro, P.H.; Polisena, D.
2020Perceived acceptability of wearable devices for the treatment of mental health problemsHunkin, H.; King, D.L.; Zajac, I.T.
2020The convergence of gambling and monetised gaming activitiesKing, D.L.; Delfabbro, P.H.
2020"Diagnostic inflation" will not resolve taxonomical problems in the study of addictive online behavioursStarcevic, V.; King, D.L.; Delfabbro, P.H.; Schimmenti, A.; Castro-Calvo, J.; Giardina, A.; Billieux, J.
2020Screening and assessment tools for gaming disorder: a comprehensive systematic reviewKing, D.L.; Chamberlain, S.R.; Carragher, N.; Billieux, J.; Stein, D.; Mueller, K.; Potenza, M.N.; Rumpf, H.J.; Saunders, J.; Starcevic, V.; Demetrovics, Z.; Brand, M.; Lee, H.K.; Spada, M.; Lindenberg, K.; Wu, A.M.S.; Lemenager, T.; Pallesen, S.; Achab, S.; Kyrios, M.; et al.
2020Adolescent land-based and internet gambling: Australian and international prevalence rates and measurement issuesKing, D.L.; Russell, A.; Hing, N.
2020Face validity evaluation of screening tools for gaming disorder: scope, language, and overpathologizing issuesKing, D.L.; Billieux, J.; Carragher, N.; Delfabbro, P.H.
2020Problematic online gaming and the COVID-19 pandemicKing, D.L.; Delfabbro, P.H.; Billieux, J.; Potenza, M.N.
2020Avatar- and self-related processes and problematic gaming: a systematic reviewGreen, R.; Delfabbro, P.H.; King, D.L.