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Results 1-10 of 13 (Search time: 0.003 seconds).
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PreviewIssue DateTitleAuthor(s)
2021Stigma-related arguments against gaming disorder: a call for researchGalanis, C.R.; Delfabbro, P.H.; King, D.L.
2021Avatar identification and problematic gaming: the role of self-concept clarityGreen, R.; Delfabbro, P.H.; King, D.L.
2021Prevention approaches to problem gaming: a large-scale qualitative investigationStevens, M.W.R.; Delfabbro, P.H.; King, D.L.
2020Fortnite microtransaction spending was associated with peers' purchasing behaviors but not gaming disorder symptomsKing, D.L.; Russell, A.M.T.; Delfabbro, P.H.; Polisena, D.
2020Perceived acceptability of wearable devices for the treatment of mental health problemsHunkin, H.; King, D.L.; Zajac, I.T.
2020The convergence of gambling and monetised gaming activitiesKing, D.L.; Delfabbro, P.H.
2022Gaming disorder and the COVID-19 pandemic: Treatment demand and service delivery challengesKing, D.L.; Achab, S.; Higuchi, S.; Bowden-Jones, H.; Müller, K.W.; Billieux, J.; Starcevic, V.; Saunders, J.B.; Tam, P.; Delfabbro, P.H.
2020"Diagnostic inflation" will not resolve taxonomical problems in the study of addictive online behavioursStarcevic, V.; King, D.L.; Delfabbro, P.H.; Schimmenti, A.; Castro-Calvo, J.; Giardina, A.; Billieux, J.
2020Screening and assessment tools for gaming disorder: a comprehensive systematic reviewKing, D.L.; Chamberlain, S.R.; Carragher, N.; Billieux, J.; Stein, D.; Mueller, K.; Potenza, M.N.; Rumpf, H.J.; Saunders, J.; Starcevic, V.; Demetrovics, Z.; Brand, M.; Lee, H.K.; Spada, M.; Lindenberg, K.; Wu, A.M.S.; Lemenager, T.; Pallesen, S.; Achab, S.; Kyrios, M.; et al.
2020Adolescent land-based and internet gambling: Australian and international prevalence rates and measurement issuesKing, D.L.; Russell, A.; Hing, N.