Please use this identifier to cite or link to this item:
https://hdl.handle.net/2440/36699
Type: | Book chapter |
Title: | Facilitating learning in a real time strategy computer game |
Author: | Sweetster, Penelope Dennis, Simon John |
Citation: | Entertainment Computing: Technologies and Applications / R. Nakatsu and J. Hoshino (eds.), Ch.2 pp.49-56 |
Publisher: | Kluwer |
Issue Date: | 2003 |
ISBN: | 1402073607 |
School/Discipline: | School of Psychology |
Description (link): | http://www.springer.com/computer/information+systems+and+applications/book/978-1-4020-7360-1 |
Appears in Collections: | Psychology publications |
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