Please use this identifier to cite or link to this item: https://hdl.handle.net/2440/36699
Type: Book chapter
Title: Facilitating learning in a real time strategy computer game
Author: Sweetster, Penelope
Dennis, Simon John
Citation: Entertainment Computing: Technologies and Applications / R. Nakatsu and J. Hoshino (eds.), Ch.2 pp.49-56
Publisher: Kluwer
Issue Date: 2003
ISBN: 1402073607
School/Discipline: School of Psychology
Description (link): http://www.springer.com/computer/information+systems+and+applications/book/978-1-4020-7360-1
Appears in Collections:Psychology publications

Files in This Item:
There are no files associated with this item.


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.