Please use this identifier to cite or link to this item: https://hdl.handle.net/2440/41904
Full metadata record
DC FieldValueLanguage
dc.contributor.authorGibbons, Craigen
dc.contributor.authorWyeld, Theodor G.en
dc.contributor.authorLeavy, Brett A.en
dc.contributor.authorHills, Jamesen
dc.date.issued2006en
dc.identifier.urihttp://hdl.handle.net/2440/41904-
dc.description.urihttp://www.eg.org/EG/DL/WS/VAST/VAST06/237-242.pdf.abstract.pdfen
dc.relation.ispartofProceedings of the 7th International Symposium on Virtual Reality, Archaeology and Cultural Heritage, 2006en
dc.titleReflecting on the creation of an authentic aural experience in the digital songlines game engineen
dc.typeConference paperen
dc.contributor.schoolSchool of Humanities : Mediaen
dc.contributor.conferenceInternational Symposium on Virtual Reality, Archaeology and Cultural Heritage (7th : 2006 : Nicosia, Cyprus)en
Appears in Collections:Media Studies publications

Files in This Item:
There are no files associated with this item.


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.