Please use this identifier to cite or link to this item: https://hdl.handle.net/2440/41909
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dc.contributor.authorWyeld, Theodor G.en
dc.contributor.authorPumpa, Malcolmen
dc.date.issued2007en
dc.identifier.citationProceedings of the International Conference on Information Visualisation, 2007; Article number 4272011:397-401en
dc.identifier.issn1093-9547en
dc.identifier.urihttp://hdl.handle.net/2440/41909-
dc.description.abstractThis paper reports on a project federally funded by the Australian CRC for Interaction Design (ACID). It investigates the use of a 3D game engine as a landscape metaphor for hosting Australian Aboriginal knowledge practices based on performed narratives. It communicates some recent findings. Central to these findings is the need to communicate a better understanding of the complex interrelationships indigenous Australian people share with their country, how this is reflected in their narratives, and what this can tell us about digital narrative in general. It is pitched at a broad audience which includes, theorists, practitioners, and technologists. It continues issues raised in another paper presented to the European Information Visualisation conference 2006 (IV'06) (see [1]).en
dc.description.statementofresponsibilityTheodor G Wyeld and Malcolm Pumpaen
dc.publisherIEEEen
dc.rights© Copyright 2008 IEEEen
dc.titleNarratological constructs in the gestalt of the 3D Game environment: Aboriginal knowledge and its connection to the data landscape metaphoren
dc.typeConference paperen
dc.contributor.schoolSchool of Humanities : Mediaen
dc.contributor.conferenceInformation Visualization 2007. Conference (11th : 2007 : Zurich, Switzerland)en
dc.contributor.conferenceIV '07en
dc.identifier.doi10.1109/IV.2007.81en
Appears in Collections:Media Studies publications

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