Please use this identifier to cite or link to this item: https://hdl.handle.net/2440/41912
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Type: Journal article
Title: Doing cultural heritage using the torque game engine: Supporting indigenous storytelling in a 3d virtual environment
Author: Wyeld, Theodor G.
Carroll, Joti
Gibbons, Craig
Ledwich, Brendan
Leavy, Brett A.
Hills, James
Docherty, Michael
Citation: International Journal of Architectural Computing, 2007; 5(2):418-435
Publisher: Multi-Science Publishing Co Ltd
Issue Date: 2007
ISSN: 1478-0771
School/Discipline: School of Humanities : Media
Statement of
Responsibility: 
Wyeld, Theodor G.; Carroll, Joti; Gibbons, Craig; Ledwich, Brendan; Leavy, Brett; Hills, James; Docherty, Michael
Abstract: Digital Songlines (DSL) is an Australasian CRC for Interaction Design (ACID) project that is developing protocols, methodologies and toolkits to facilitate the collection, education and sharing of indigenous cultural heritage knowledge. This paper outlines the goals achieved over the last three years in the development of the Digital Songlines game engine (DSE) toolkit that is used for Australian Indigenous storytelling. The project explores the sharing of indigenous Australian Aboriginal storytelling in a sensitive manner using a game engine. The use of the game engine in the field of Cultural Heritage is expanding. They are an important tool for the recording and re-presentation of historically, culturally, and sociologically significant places, infrastructure, and artefacts, as well as the stories that are associated with them. The DSL implementation of a game engine to share storytelling provides an educational interface. Where the DSL implementation of a game engine in a CH application differs from others is in the nature of the game environment itself. It is modelled on the 'country' (the 'place' of their heritage which is so important to the clients' collective identity) and authentic fauna and flora that provides a highly contextualised setting for the stories to be told. This paper provides an overview on the development of the DSL game engine.
Rights: © 2008 Ingenta
DOI: 10.1260/1478-0771.5.2.418
Appears in Collections:Media Studies publications

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