Please use this identifier to cite or link to this item: https://hdl.handle.net/2440/42139
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dc.contributor.authorPumpa, Malcolmen
dc.contributor.authorWyeld, Theodor G.en
dc.date.issued2006en
dc.identifier.citationProceedings of Tenth International Conference on Information Visualization: pp.237-244en
dc.identifier.urihttp://hdl.handle.net/2440/42139-
dc.description.abstractCurrent database technologies do not support contextualised representations of multi-dimensional narratives. This paper outlines a new approach to this problem using a multi-dimensional database served in a 3D game environment. Preliminary results indicate it is a particularly efficient method for the types of contextualised narratives used by Australian Aboriginal peoples to tell their stories about their traditional landscapes and knowledge practices. We discuss the development of a tool that complements rather than supplants direct experience of these traditional knowledge practices.en
dc.description.statementofresponsibilityMalcolm Pumpa and Theodor G Wyelden
dc.publisherIEEEen
dc.rights© 2008, IEEEen
dc.subjectAboriginal Knowledge Domain; Narrative as Metadata; Torque Game Engine as Information Interfaceen
dc.titleDatabase and narratological representation of Australian Aboriginal knowledge as information visualisation using a game engineen
dc.typeConference paperen
dc.contributor.conferenceInternational Conference on Information Visualization (10th : 2006 : London, England)en
dc.contributor.conferenceIV'06en
dc.identifier.doi10.1109/IV.2006.39en
Appears in Collections:Media Studies publications

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