Please use this identifier to cite or link to this item: https://hdl.handle.net/2440/42144
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dc.contributor.authorWyeld, Theodor G.en
dc.date.issued2005en
dc.identifier.citationProceedings of the 6th ACM SIGCHI New Zealand chapter's international conference on Computer-human interaction: making CHI natural: pp.61-66en
dc.identifier.isbn1595930361en
dc.identifier.urihttp://hdl.handle.net/2440/42144-
dc.description.abstractResearchers are beginning to explore the role of digital design collaboration within multi-user 3D virtual environments. In the latest installment of an ongoing remote digital design collaboration project with the Sydney University Key Centre of Design Computing and Cognition (KCDC), the University of Queensland Information Environments Program (IEP) co-coordinated an online production of T. S. Eliot's The Cocktail Party in a 3D virtual world environment. This paper describes the process and pedagogical outcomes of early learners collaborating remotely in digital 3D media.en
dc.publisherAssociation for Computing Machineryen
dc.relation.ispartofseriesACM International Conference Proceeding Series ; vol. 94en
dc.source.urihttp://portal.acm.org/citation.cfm?id=1073943.1073955en
dc.titleRole play in 3D virtual environments: a pedagogic case studyen
dc.typeConference paperen
dc.contributor.schoolSchool of Humanities : Mediaen
dc.contributor.conferenceComputer-Human Interaction. Conference (2005 : Auckland, NZ)en
dc.identifier.doi10.1145/1073943.1073955en
Appears in Collections:Media Studies publications

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