Please use this identifier to cite or link to this item: https://hdl.handle.net/2440/51140
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Type: Journal article
Title: Discursive constructions of MMOGs and some implications for policy and regulation
Author: Humphreys, S.
Citation: Media International Australia Incorporating Culture and Policy: quarterly journal of media research and resources, 2009; 130(130):53-65
Publisher: Univ Queensland Press
Issue Date: 2009
ISSN: 1329-878X
2200-467X
Abstract: This paper examines how the production of interactive, co-creative softwares such as multiplayer online games differs from conventional media production, and how stakeholders employ different discursive constructions to understand those environments. The convergence of forms and functions and the emergence of new structures that cross pre-existent regulatory and policy boundaries mean that the discourses adopted to describe these environments and enact regulation and control need to be examined for the particular interests they represent. The paper canvasses six different discourses about online social softwares such as games, and briefly discusses the implications of each for areas such as intellectual property, classification, governance, data privacy, creative industries and global cross-jurisdictional infrastructures.
Keywords: digital games
policy
MMOG
regulation
Description: © 2009 The University of Queensland
DOI: 10.1177/1329878x0913000108
Published version: http://dx.doi.org/10.1177/1329878x0913000108
Appears in Collections:Aurora harvest 5
Media Studies publications

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