Please use this identifier to cite or link to this item: https://hdl.handle.net/2440/63462
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Type: Journal article
Title: Development of a serious computer game based training module and its integration into working at heights mine site induction - Paper II
Author: Stothard, P.
Van Den Hengel, A.
Citation: Transactions of the Institution of Mining and Metallurgy, Section A: Mining Technology, 2010; 119(4):199-204
Publisher: Inst Mining Metallurgy
Issue Date: 2010
ISSN: 0371-7844
1743-2863
Statement of
Responsibility: 
P. Stothard and A. van den Hengel
Abstract: This paper reports the findings of a collaborative project that developed and demonstrated a serious computer game (SCG) based simulation training module for mine site inductions. It is the second of two papers. The project was collaboration between the University of New South Wales, the University of Adelaide, BHP Billiton Olympic Dam Expansion, Resources and Engineering Skills Alliance, Training and Further Education South Australia and SkillsDMC. The pilot project was aimed at improving mine site inductions by developing a prototype SCG for trainers to incorporate into their regular training activities. The outcome was a high quality generic SCG that provides an interactive visualisation of an Australian mine site operation under construction. The SCG was tested under controlled conditions and subsequently deployed on site.
Rights: Website © 2010 Publishing Technology. Article copyright remains with the publisher, society or author(s) as specified within the article.
DOI: 10.1179/037178410X12780655704725
Published version: http://ingentaconnect.com/content/maney/mint/2010/00000119/00000004/art00001
Appears in Collections:Aurora harvest
Computer Science publications

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