Please use this identifier to cite or link to this item: https://hdl.handle.net/2440/64512
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Type: Conference paper
Title: Forces in play: The business and culture of videogame production
Author: Potanin, Robin-Ann
Citation: Proceedings of the 3rd International Conference of Fun and Games, held in Leuven, Belgium 15-17 September, 2010: pp.135-143
Publisher: ACM
Issue Date: 2010
ISBN: 9781595930361
Conference Name: International Conference of Fun and Games (3rd : 2010 : Leuven, Belgium)
School/Discipline: School of Humanities : Media
Statement of
Responsibility: 
Robin Potanin
Abstract: This paper is a cultural analysis of the business of videogame production, the industry’s personalities, its development practices and market influences. It is a critique of the ‘I’ methodology of game design and its influence on game content, especially characterization. It provides insight into the impact of US publishers and markets on Australian game development 2004- 2009. Results of related studies and literature are reviewed and supplemented with anecdotal reports to construct a picture of the current forces in play in videogame production. While it may be fun to play games, it is often far from fun to make them.
Keywords: Videogame Production; Cultural Analysis; ‘I’ Methodology; Game Design; Character Design
Rights: Copyright 2010 ACM
DOI: 10.1145/1823818.1823833
Appears in Collections:Media Studies publications

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