Please use this identifier to cite or link to this item: https://hdl.handle.net/2440/64768
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dc.contributor.authorCrisp, Geoffrey Thomasen
dc.contributor.authorHillier, Mathewen
dc.contributor.authorJoarder, Shamim Ahmeden
dc.date.issued2010en
dc.identifier.citationCurriculum, technology & transformation for an unknown future: Proceedings of the 27th Annual Ascilite, held in Sydney. New South Wales, 5-8 December 2010 / C.H. Steel, M.J. Keppell, P. Gerbic & S. Housego (eds.): pp.256-261en
dc.identifier.urihttp://hdl.handle.net/2440/64768-
dc.description.abstractThis paper examines various options for assessing students within a virtual world such as Second Life. Although many learning activities are being set for students in virtual worlds and considerable effort is being made to construct elaborate 3D worlds for students to explore, less effort has been expended in developing tools that can assist in the assessment of student learning within the 3D environment. Examples of assessment tasks set using the Sloodle Set, QuizHUD and scripted prims (3D objects) will be discussed.en
dc.description.statementofresponsibilityGeoffrey Crisp, Mathew Hillier and Shamim Joarderen
dc.language.isoenen
dc.rightsCopyright © 2010 Geoffrey Crisp, Mathew Hillier & Shamim Joarder.en
dc.source.urihttp://www.ascilite.org.au/conferences/sydney10/proceedings.htmen
dc.subjecte-assessment; Second Life; Sloodleen
dc.titleAssessing students in second life - some optionsen
dc.typeConference paperen
dc.contributor.schoolPro Vice-Chancellor (Learning and Quality)en
dc.contributor.conferenceAustralasian Society for Computers in Learning in Tertiary Education Conference (27th : 2010 : Sydney, New South Wales)en
dc.contributor.conferenceASCILITE 2010en
Appears in Collections:Entrepreneurship, Commercialisation, and Innovation Centre publications

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