Please use this identifier to cite or link to this item: https://hdl.handle.net/2440/718
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dc.contributor.authorRadford, A.-
dc.contributor.authorDay, A.-
dc.date.issued1996-
dc.identifier.citationEnvironment and Planning B: Planning and Design, 1996; 23(4):465-488-
dc.identifier.issn0265-8135-
dc.identifier.issn1472-3417-
dc.identifier.urihttp://hdl.handle.net/2440/718-
dc.description.abstractThe expression and use of urban design rules as the bases for moves in a game of development scenarios played with a computer urban model are described and discussed.-
dc.language.isoen-
dc.publisherSAGE Publications-
dc.source.urihttp://dx.doi.org/10.1068/b230465-
dc.titleGrowing Georgian Bath-
dc.typeJournal article-
dc.identifier.doi10.1068/b230465-
pubs.publication-statusPublished-
Appears in Collections:Architecture publications
Aurora harvest 6

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