Please use this identifier to cite or link to this item: https://hdl.handle.net/2440/74537
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Type: Journal article
Title: Video game addiction: past, present and future
Author: Griffiths, M.
Kuss, D.
King, D.
Citation: Current Psychiatry Reviews, 2012; 8(4):308-318
Publisher: Bentham Science Publishers Ltd
Issue Date: 2012
ISSN: 1573-4005
1875-6441
Statement of
Responsibility: 
Mark D. Griffiths, Daria J. Kuss and Daniel L. King
Abstract: Gaming addiction has become a topic of increasing research interest. The last decade has witnessed a significant increase in the number of empirical studies examining various aspects of problematic video game play and video game addiction. This paper begins with a brief past history of how research into video game addiction has changed over the last three decades (i.e., the 1980s, 1990s and 2000s). It then examines more thoroughly the contemporary research literature by analyzing the (i) prevalence of problematic video game use and video game addiction, (ii) negative consequences of excessive video game use, (iii) factors associated with problematic video game use and video game addiction, and (iv) the treatment of problematic video game use and video game addiction. The paper concludes by looking at the trends in the field and a somewhat theoretical examination of what the future of video game addiction might be.
Keywords: Video games
Video game addiction
Gaming addiction
Problematic video game use
Excessive gaming
Gaming addiction treatment
Rights: © 2012 Bentham Science Publishers
DOI: 10.2174/157340012803520414
Published version: http://dx.doi.org/10.2174/157340012803520414
Appears in Collections:Aurora harvest
Psychology publications

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