Please use this identifier to cite or link to this item: https://hdl.handle.net/2440/74572
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Type: Journal article
Title: Clinical interventions for technology-based problems: excessive internet and video game use
Author: King, D.
Delfabbro, P.
Griffiths, M.
Citation: Journal of Cognitive Psychotherapy: an international quarterly, 2012; 26(1):43-56
Publisher: Springer Publishing Co
Issue Date: 2012
ISSN: 0889-8391
1938-887X
Statement of
Responsibility: 
Daniel L. King, Paul H. Delfabbro and Mark D. Griffiths
Abstract: Psychological problems arising from excessive use of digital technologies, particularly in relation to the Internet and video games, are of growing clinical concern. Although there is no consensus whether technology-based problems constitute primary psychopathologies that should be recognized as clinical disorders, a significant number of problem users have used clinical treatment services. There is therefore a growing need for the mental health community to be aware of available clinical treatments for technology-based problem behaviors and the efficacy of these treatments. This article presents an overview of the prevalence of technology-based problems in Eastern and Western countries and the known cognitive-behavioral dimensions of problematic technology use. We also consider issues related to the assessment of technology-based problems, and critically review clinical treatments for technology-based problems.
Keywords: Video game
Internet
technology
addiction
Rights: © 2012 Springer Publishing Company
DOI: 10.1891/0889-8391.26.1.43
Published version: http://dx.doi.org/10.1891/0889-8391.26.1.43
Appears in Collections:Aurora harvest 4
Psychology publications

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