Please use this identifier to cite or link to this item:
https://hdl.handle.net/2440/74572
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Type: | Journal article |
Title: | Clinical interventions for technology-based problems: excessive internet and video game use |
Author: | King, D. Delfabbro, P. Griffiths, M. |
Citation: | Journal of Cognitive Psychotherapy: an international quarterly, 2012; 26(1):43-56 |
Publisher: | Springer Publishing Co |
Issue Date: | 2012 |
ISSN: | 0889-8391 1938-887X |
Statement of Responsibility: | Daniel L. King, Paul H. Delfabbro and Mark D. Griffiths |
Abstract: | Psychological problems arising from excessive use of digital technologies, particularly in relation to the Internet and video games, are of growing clinical concern. Although there is no consensus whether technology-based problems constitute primary psychopathologies that should be recognized as clinical disorders, a significant number of problem users have used clinical treatment services. There is therefore a growing need for the mental health community to be aware of available clinical treatments for technology-based problem behaviors and the efficacy of these treatments. This article presents an overview of the prevalence of technology-based problems in Eastern and Western countries and the known cognitive-behavioral dimensions of problematic technology use. We also consider issues related to the assessment of technology-based problems, and critically review clinical treatments for technology-based problems. |
Keywords: | Video game Internet technology addiction |
Rights: | © 2012 Springer Publishing Company |
DOI: | 10.1891/0889-8391.26.1.43 |
Published version: | http://dx.doi.org/10.1891/0889-8391.26.1.43 |
Appears in Collections: | Aurora harvest 4 Psychology publications |
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