Please use this identifier to cite or link to this item: https://hdl.handle.net/2440/76161
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dc.contributor.authorGriffiths, M.-
dc.contributor.authorKing, D.-
dc.contributor.authorDelfabbro, P.-
dc.date.issued2012-
dc.identifier.citationEducation and Health: a quarterly journal, 2012; 30(3):68-70-
dc.identifier.issn0265-1602-
dc.identifier.issn0265-1602-
dc.identifier.urihttp://hdl.handle.net/2440/76161-
dc.description.statementofresponsibilityMark D. Griffiths, Daniel L. King and Paul H. Delfabbro-
dc.description.urihttp://sheu.org.uk/content/page/education-and-health-archive?body=delfabbro-
dc.language.isoen-
dc.publisherSchools Health Education Unit-
dc.rights© SHEU 2012-
dc.subjectGaming-
dc.subjectgambling-
dc.subjectaddiction-
dc.titleSimulated gambling in video gaming: what are the implications for adolescents?-
dc.typeJournal article-
pubs.publication-statusPublished-
dc.identifier.orcidKing, D. [0000-0002-1762-2581]-
dc.identifier.orcidDelfabbro, P. [0000-0002-0466-5611]-
Appears in Collections:Aurora harvest
Psychology publications

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