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https://hdl.handle.net/2440/95188
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Type: | Journal article |
Title: | Parental influences on adolescent video game play: a study of accessibility, rules, limit setting, monitoring, and cybersafety |
Author: | Smith, L. Gradisar, M. King, D. |
Citation: | CyberPsychology, Behavior and Social Networking, 2015; 18(5):273-279 |
Publisher: | Mary Ann Liebert |
Issue Date: | 2015 |
ISSN: | 2152-2715 2152-2723 |
Statement of Responsibility: | Lisa J. Smith, Michael Gradisar, and Daniel L. King |
Abstract: | Adolescents' video gaming is increasing at a rapid rate. Yet, little is known about what factors contribute toward more hours of gaming per week, as well as what factors may limit or protect adolescents from excessive gaming. The aim of the present study was to examine associations between adolescents' accessibility to video gaming devices, the locations played (i.e., bedroom, shared rooms), parental regulation of technology use, and the amount of hours spent video gaming during the week (weekdays vs. weekends). Adolescents (N=422; age 16.3±2.0 years, 41% male) completed an online questionnaire battery, including demographics, video gaming behaviors (e.g., hours played weekdays/weekends, time of day played, devices owned, locations played, etc.), and a questionnaire measuring aspects of parents' regulation of game playing (e.g., rules, limit setting, co-gaming). Accessibility to the adolescents' own devices, but not shared devices or device portability, was predictive of hours gaming on weekdays and weekends. Location (i.e., bedroom) was associated with increased gaming across the week. Parents discussing cybersafety was predictive of lower hours of gaming (weekdays and weekends). However, limit setting, monitoring, and co-gaming showed no significant effects. Adolescents' access to their own gaming equipped devices, as well as gaming in their bedrooms, were linked to increased hours of gaming. The findings suggest that in order to curb the increase in hours gaming, parents are advised to delay the ownership of adolescents' devices, encourage use in shared rooms, and discuss aspects of cybersafety with their teenage children. |
Keywords: | Humans Behavior Control Social Identification Parent-Child Relations Parenting Child Guidance Safety Time Factors Ownership Social Environment Video Games Adolescent Child South Australia Female Male Surveys and Questionnaires |
Rights: | © Mary Ann Liebert |
DOI: | 10.1089/cyber.2014.0611 |
Published version: | http://dx.doi.org/10.1089/cyber.2014.0611 |
Appears in Collections: | Aurora harvest 3 Psychology publications |
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