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Results 21-30 of 57 (Search time: 0.001 seconds).
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PreviewIssue DateTitleAuthor(s)
2016The measurement of maladaptive cognitions underlying problematic video-game playing among adultsForrest, C.; King, D.; Delfabbro, P.
2014Adolescent simulated gambling via digital and social media: an emerging problemKing, D.; Delfabbro, P.; Kaptsis, D.; Zwaans, T.
2013How gaming may become a problem: A qualitative analysis of the role of gaming related experiences and cognitions in the development of problematic game behaviorHaagsma, M.; Pieterse, M.; Peters, O.; King, D.
2017Virtual addictions: an examination of problematic social casino game use among at-risk gamblersGainsbury, S.; King, D.; Russell, A.; Delfabbro, P.; Hing, N.
2015Parental influences on adolescent video game play: a study of accessibility, rules, limit setting, monitoring, and cybersafetySmith, L.; Gradisar, M.; King, D.
2016An exploratory study of gambling operators' use of social media and the latent messages conveyedGainsbury, S.; Delfabbro, P.; King, D.; Hing, N.
2011Preliminary validation of a new clinical tool for identifying problem video game playingKing, D.; Delfabbro, P.; Zajac, I.
2013Assessing problematic video gaming using the Theory of Planned Behavior: a longitudinal study of Dutch young peopleHaagsma, M.; King, D.; Pieterse, M.; Peters, O.
2012Illusory control, gambling, and video gaming: an investigation of regular gamblers and video game playersKing, D.; Ejova, A.; Delfabbro, P.
2013Toward a consensus definition of pathological video-gaming: a systematic review of psychometric assessment toolsKing, D.; Haagsma, M.; Delfabbro, P.; Gradisar, M.; Griffiths, M.