Skip navigation
Home
Browse
Communities
& Collections
Browse Items by:
Issue Date
Author
Title
Advisor
Help
Sign on to:
My DSpace
Receive email
updates
Edit Profile
Adelaide Research & Scholarship
Adelaide Research & Scholarship
Search
Search:
All collections
Schools and Disciplines
School of Psychology
Psychology publications
for
Current filters:
Title
Author
Subject
Date Issued
Advisor
School
Department
Organisation
Equals
Contains
ID
Not Equals
Not Contains
Not ID
Title
Author
Subject
Date Issued
Advisor
School
Department
Organisation
Equals
Contains
ID
Not Equals
Not Contains
Not ID
Start a new search
Add filters:
Use filters to refine the search results.
Title
Author
Subject
Date Issued
Advisor
School
Department
Organisation
Equals
Contains
ID
Not Equals
Not Contains
Not ID
Results 21-30 of 57 (Search time: 0.001 seconds).
previous
1
2
3
4
5
6
next
Item hits:
Preview
Issue Date
Title
Author(s)
2016
The measurement of maladaptive cognitions underlying problematic video-game playing among adults
Forrest, C.
;
King, D.
;
Delfabbro, P.
2014
Adolescent simulated gambling via digital and social media: an emerging problem
King, D.
;
Delfabbro, P.
;
Kaptsis, D.
;
Zwaans, T.
2013
How gaming may become a problem: A qualitative analysis of the role of gaming related experiences and cognitions in the development of problematic game behavior
Haagsma, M.
;
Pieterse, M.
;
Peters, O.
;
King, D.
2017
Virtual addictions: an examination of problematic social casino game use among at-risk gamblers
Gainsbury, S.
;
King, D.
;
Russell, A.
;
Delfabbro, P.
;
Hing, N.
2015
Parental influences on adolescent video game play: a study of accessibility, rules, limit setting, monitoring, and cybersafety
Smith, L.
;
Gradisar, M.
;
King, D.
2016
An exploratory study of gambling operators' use of social media and the latent messages conveyed
Gainsbury, S.
;
Delfabbro, P.
;
King, D.
;
Hing, N.
2011
Preliminary validation of a new clinical tool for identifying problem video game playing
King, D.
;
Delfabbro, P.
;
Zajac, I.
2013
Assessing problematic video gaming using the Theory of Planned Behavior: a longitudinal study of Dutch young people
Haagsma, M.
;
King, D.
;
Pieterse, M.
;
Peters, O.
2012
Illusory control, gambling, and video gaming: an investigation of regular gamblers and video game players
King, D.
;
Ejova, A.
;
Delfabbro, P.
2013
Toward a consensus definition of pathological video-gaming: a systematic review of psychometric assessment tools
King, D.
;
Haagsma, M.
;
Delfabbro, P.
;
Gradisar, M.
;
Griffiths, M.
Discover
Author
51
Delfabbro, P.
17
Griffiths, M.
8
Gainsbury, S.
8
Hing, N.
7
Gradisar, M.
4
Kaptsis, D.
4
Russell, A.
3
Haagsma, M.
3
Zwaans, T.
2
Day, A.
.
next >
Subject
4
Humans
4
Internet
4
Video Games
3
Adolescent
3
Behavior, Addictive
3
gambling
3
Problem gambling
3
technology
2
addiction
2
Adolescents
.
next >
Date issued
8
2017
9
2016
1
2015
8
2014
11
2013
9
2012
5
2011
6
2010